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81. Advanced PI skills and some new options - in Skill Discussions [original thread]
Baggo Hammers wrote: Lol! So no risk at all! Maybe remote mining too! Not true. If you do pi you would know that you can take a cloaked ship and just go and sit on a safe spot or well you don't even need a cloaked ship to do it just go to s...
- by Azrael Dinn - at 2013.09.02 05:18:00
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82. Got some questions about Null Sec Mining Skillset? - in Skill Discussions [original thread]
Amara Cursori wrote: I am training to be a nullsec miner who can fly a Rorqual and fight off rats...to that end I trained a lot of my core skills up and now I am at an impasse...my next logical step would be to get Exhumers (22 days or so)...an...
- by Azrael Dinn - at 2013.08.29 10:46:00
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83. Combat Recon: DECLOAK BUBBLE. - in Player Features and Ideas Discussion [original thread]
yes please
- by Azrael Dinn - at 2013.08.29 10:02:00
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84. Advanced PI skills and some new options - in Skill Discussions [original thread]
Ok in my opinion new skills are needed to get more things done in the world of PI I personaly do alot pi my self and this is why I have seen that something new would be needed. Though I would like to see the complete P.I. 2.0 thing that has been...
- by Azrael Dinn - at 2013.08.29 07:23:00
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85. Proposal: Remove "Core" Skills - in Player Features and Ideas Discussion [original thread]
Lets not... If you don't want to train them you do not have to. Train something else they are not needed in the game if you do lets say pure science.
- by Azrael Dinn - at 2013.08.29 05:35:00
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86. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
"transformer" ships as in players join 5 or more ships together forming a bigger more awsome ship.
- by Azrael Dinn - at 2013.08.29 05:27:00
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87. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Azrael Dinn wrote: Sigras wrote: .... How do you ninja move a titan into a cyno jammed system if you don't mind me asking? And how does the titan pull anything into a cyno jammed system when it's cyno jammed? This idea ...
- by Azrael Dinn - at 2013.08.29 05:11:00
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88. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
Sigras wrote: You're assuming that the only role of the Titan is bridging fleets around. By that logic Titans should never be deployed to the field. In fact, this change would increase the value of the Titan on the actual field of battle becau...
- by Azrael Dinn - at 2013.08.26 10:02:00
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89. Another cloaking thread... - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Azrael Dinn wrote: ... I get that you have a dogmatic position: break cloaks, make null safer, and don't care about balance. Maybe you can even just put those last 10 words in your signature and then just post using you...
- by Azrael Dinn - at 2013.08.26 06:23:00
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90. NPC corp standing loss LE podding - in Player Features and Ideas Discussion [original thread]
Beliar Gray wrote: With new aggression mechanics people are allowed to kill pods if they have limited engagement with someone. If the target is in player corp there are no repercussions. If target is in NPC corp you lose 42.8571% That is equal...
- by Azrael Dinn - at 2013.08.26 06:17:00
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91. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
And using CCP resourses to organize skills is needed because there are other parts of the game aren't broken anymore? All this seems abit silly but ok.
- by Azrael Dinn - at 2013.08.25 10:14:00
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92. Skill Book Publishing - in Player Features and Ideas Discussion [original thread]
Free titan skill for everyone I'm not sure do I like this idea or not... but CCP needs isks sinks... well the game does too so maybe no.
- by Azrael Dinn - at 2013.08.25 10:02:00
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93. The problem with removing local - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Teckos Pech wrote: Have you stopped to consider that the current situation is because of the current mechanics? No, I bet you did not. See, ratting in null is safe. One of the safest activities you can do if you have a half ...
- by Azrael Dinn - at 2013.08.25 06:49:00
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94. Another cloaking thread... - in Player Features and Ideas Discussion [original thread]
Yes please for a "break cloaks tm"... though I for some reason don't like this approch for breaking cloaks. I get the feeling that the gate camps would get way too overpowered as nothing could get past them when there is one of these "there you a...
- by Azrael Dinn - at 2013.08.25 06:44:00
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95. The problem with removing local - in Player Features and Ideas Discussion [original thread]
Lets see what was the answer I usualy get... oh yes this was it. There is no problem.
- by Azrael Dinn - at 2013.08.25 06:35:00
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96. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
would it be possible to get an export / import UI settings/window locations and so on also. fixing everything in place for 4 accounts is kinda anoying and then there is the thing when you play in windowed mode that the chats and other things move ...
- by Azrael Dinn - at 2013.08.24 10:26:00
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97. T3 Bombers - in Player Features and Ideas Discussion [original thread]
Devils Bite wrote: Had to edit original post to clarify. I'd like to see a T3 Bomber - Ideas? Example: tengu offensive module - may fit bomb launcher - 60% shield capacity + 30% Agility Id like to seen some theory craft. Too overpowered ...
- by Azrael Dinn - at 2013.08.24 10:23:00
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98. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: And so logic be damned too. Oh no... lets say "break claoks tm" is the sum of all ideas that I have had and will have on the subject. I am willing to compromise but as the discussion is on a halt and all the angry, poi...
- by Azrael Dinn - at 2013.08.24 07:44:00
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99. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Azrael Dinn wrote: ShahFluffers wrote: It'd be nice if a DEV could drop in and give their 2 cents on this. This topic comes up so often (and pollutes the forum so much) it deserves SOME kind of official response on the ...
- by Azrael Dinn - at 2013.08.24 07:07:00
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100. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Here is a twist for you. Titan fishing. The previous ship, the one associated with a hot drop mechanic that lit the cyno itself by a target, would get a role as a target locator. The cyno, under this use, would require a s...
- by Azrael Dinn - at 2013.08.24 06:51:00
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